So our first plan was to try and play a session on Fantasy Flight Games’s Dark Heresy every week. Unfortunately we picked quite possibly the worst time of the year (December and January – lots of movement and lots of time spent with families) to start and subsequently I picked the worst time to attempt to write up recaps of said sessions.
Some of the events have been altered to better fit a narrative structure.
I got some great feedback from people who read the first session I recapped and I’m hopefully taking all that on board.
And thus continues the adventures of Jacques, a former penal legionnaire in the Imperial Guard of the Imperium of Mankind in the Warhammer 40,000 setting. For those who cannot be bothered to read my 5000 word previous entry (relax, this one is less than 3000 words), Jacq has been sequestered from his penal legion by a woman named Adgencourt onto a ship full of other guardsmen. He was sent by Adgencourt to a monastery on the planet Tokugawa to covertly retrieve a ledger of some importance. Shortly after arriving, the monks began dying and reanimating, but they’re the least of his worries – there is at least one daemon afoot.
Luckily Jacq has a steadfast ally in a fellow guardsman and pilgrim Severus, who happened to be staying at the monastery on his way to a campaign.